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androidSnake(阅读源码)
阅读量:4701 次
发布时间:2019-06-09

本文共 18138 字,大约阅读时间需要 60 分钟。

/MySnake/src/edu/hhxy/android/snake/Snake.java

package edu.hhxy.android.snake;import android.app.Activity;import android.os.Bundle;import android.widget.TextView;public class Snake extends Activity {    private SnakeView mSnakeView;    private static String ICICLE_KEY = "snake-view";    @Override    public void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.snake_layout);        mSnakeView = (SnakeView) findViewById(R.id.snake);        mSnakeView.setTextView((TextView) findViewById(R.id.text));        if (savedInstanceState == null) {            // We were just launched -- set up a new game            mSnakeView.setMode(SnakeView.READY);        } else {            // We are being restored            Bundle map = savedInstanceState.getBundle(ICICLE_KEY);            if (map != null) {                mSnakeView.restoreState(map);            } else {                mSnakeView.setMode(SnakeView.PAUSE);            }        }    }    @Override    protected void onPause() {        super.onPause();        // Pause the game        mSnakeView.setMode(SnakeView.PAUSE);    }    @Override    public void onSaveInstanceState(Bundle outState) {        // Store the game state        outState.putBundle(ICICLE_KEY, mSnakeView.saveState());    }}

/MySnake/src/edu/hhxy/android/snake/SnakeView.java

package edu.hhxy.android.snake;import java.util.ArrayList;import java.util.Random;import android.annotation.SuppressLint;import android.content.Context;import android.content.res.Resources;import android.os.Bundle;import android.os.Handler;import android.os.Message;import android.util.AttributeSet;import android.util.Log;import android.view.KeyEvent;import android.view.View;import android.widget.TextView;import edu.hhxy.android.utils.Coordinate;import edu.hhxy.android.utils.SnakeDataUtils;@SuppressLint("HandlerLeak")public class SnakeView extends TileView {    private SnakeDataUtils snakeDataUtils = new SnakeDataUtils();    private static final String TAG = "SnakeView";    // mMode一个变量表示,用于确定游戏是PAUSE、READY、RUNNING、LOSE    private int mMode = READY;    public static final int PAUSE = 0;    public static final int READY = 1;    public static final int RUNNING = 2;    public static final int LOSE = 3;    // mDirection 当前蛇头的方向,蛇头方向有NORTH、SOUTH、EAST、WEST    private int mDirection = NORTH;    private int mNextDirection = NORTH;    private static final int NORTH = 1;    private static final int SOUTH = 2;    private static final int EAST = 3;    private static final int WEST = 4;    // 什么颜色的苹果RED_STAR红、YELLOW_STAR黄、GREEN_STAR绿    private static final int RED_STAR = 1;    private static final int YELLOW_STAR = 2;    private static final int GREEN_STAR = 3;    // mScore:当前得分    private long mScore = 0;    // 刷新屏幕的时间    private long mMoveDelay = 600;    // 最后一次移动的时间,用now-mLastMove可知已经刷新了多长时间    private long mLastMove;    /**     * mStatusText: text shows to the user in some run states     */    private TextView mStatusText;    /**     * mSnakeTrail: 蛇链表 mAppleList: 苹果链表     */    private ArrayList
mSnakeTrail = new ArrayList
(); private ArrayList
mAppleList = new ArrayList
(); // 随机数产生类 private static final Random RNG = new Random(); // 线程,定时刷新屏幕 private RefreshHandler mRedrawHandler = new RefreshHandler(); class RefreshHandler extends Handler { public void handleMessage(Message msg) { SnakeView.this.update(); SnakeView.this.invalidate(); } public void sleep(long delayMillis) { this.removeMessages(0); sendMessageDelayed(obtainMessage(0), delayMillis); } }; // 重写父类构造方法 public SnakeView(Context context, AttributeSet attrs) { super(context, attrs); initSnakeView(); } public SnakeView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initSnakeView(); } // 初始化 private void initSnakeView() { setFocusable(true); Resources r = this.getContext().getResources(); // 初始化并加载图片 resetTiles(4); loadTile(RED_STAR, r.getDrawable(R.drawable.redstar)); loadTile(YELLOW_STAR, r.getDrawable(R.drawable.yellowstar)); loadTile(GREEN_STAR, r.getDrawable(R.drawable.greenstar)); } private void initNewGame() { mSnakeTrail.clear();// 新游戏开始,清空list mAppleList.clear(); // For now we're just going to load up a short default eastbound snake // that's just turned north mSnakeTrail.add(new Coordinate(7, 7)); mSnakeTrail.add(new Coordinate(6, 7)); mSnakeTrail.add(new Coordinate(5, 7)); mSnakeTrail.add(new Coordinate(4, 7)); mSnakeTrail.add(new Coordinate(3, 7)); mSnakeTrail.add(new Coordinate(2, 7)); mNextDirection = NORTH; // 添加两个苹果,准备被蛇吃 addRandomApple(); addRandomApple(); mMoveDelay = 600; mScore = 0; } // 保存下蛇和苹果的坐标,蛇的方向,分数,延迟时间等信息 public Bundle saveState() { Bundle map = new Bundle(); map.putIntArray("mAppleList", snakeDataUtils.coordArrayListToArray(mAppleList)); map.putInt("mDirection", Integer.valueOf(mDirection)); map.putInt("mNextDirection", Integer.valueOf(mNextDirection)); map.putLong("mMoveDelay", Long.valueOf(mMoveDelay)); map.putLong("mScore", Long.valueOf(mScore)); map.putIntArray("mSnakeTrail", snakeDataUtils.coordArrayListToArray(mSnakeTrail)); return map; } // 存储数据 public void restoreState(Bundle icicle) { setMode(PAUSE); mAppleList = snakeDataUtils.coordArrayToArrayList(icicle .getIntArray("mAppleList")); mDirection = icicle.getInt("mDirection"); mNextDirection = icicle.getInt("mNextDirection"); mMoveDelay = icicle.getLong("mMoveDelay"); mScore = icicle.getLong("mScore"); mSnakeTrail = snakeDataUtils.coordArrayToArrayList(icicle .getIntArray("mSnakeTrail")); } /* * handles key events in the game. Update the direction our snake is * traveling based on the DPAD. Ignore events that would cause the snake to * immediately turn back on itself. * * (non-Javadoc) * * @see android.view.View#onKeyDown(int, android.os.KeyEvent) */ @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { if (keyCode == KeyEvent.KEYCODE_DPAD_UP) { if (mMode == READY | mMode == LOSE) { /* * At the beginning of the game, or the end of a previous one, * we should start a new game. */ initNewGame(); setMode(RUNNING); update(); return (true); } if (mMode == PAUSE) { /* * If the game is merely paused, we should just continue where * we left off. */ setMode(RUNNING); update(); return (true); } if (mDirection != SOUTH) { mNextDirection = NORTH; } return (true); } if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) { if (mDirection != NORTH) { mNextDirection = SOUTH; } return (true); } if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { if (mDirection != EAST) { mNextDirection = WEST; } return (true); } if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) { if (mDirection != WEST) { mNextDirection = EAST; } return (true); } return super.onKeyDown(keyCode, msg); } /** * Sets the TextView that will be used to give information (such as "Game * Over" to the user. * * @param newView */ public void setTextView(TextView newView) { mStatusText = newView; } /** * Updates the current mode of the application (RUNNING or PAUSED or the * like) as well as sets the visibility of textview for notification * * @param newMode */ public void setMode(int newMode) { int oldMode = mMode; mMode = newMode; if (newMode == RUNNING & oldMode != RUNNING) { mStatusText.setVisibility(View.INVISIBLE); update(); return; } Resources res = getContext().getResources(); CharSequence str = ""; if (newMode == PAUSE) { str = res.getText(R.string.mode_pause); } if (newMode == READY) { str = res.getText(R.string.mode_ready); } if (newMode == LOSE) { str = res.getString(R.string.mode_lose_prefix) + mScore + res.getString(R.string.mode_lose_suffix); } mStatusText.setText(str); mStatusText.setVisibility(View.VISIBLE); } // 添加一个随机的苹果 private void addRandomApple() { Coordinate newCoord = null; boolean found = false; while (!found) { // Choose a new location for our apple int newX = 1 + RNG.nextInt(mXTileCount - 2); int newY = 1 + RNG.nextInt(mYTileCount - 2); newCoord = new Coordinate(newX, newY); // 保证苹果不出现在蛇身上 boolean collision = false; int snakelength = mSnakeTrail.size(); for (int index = 0; index < snakelength; index++) { if (mSnakeTrail.get(index).equals(newCoord)) { collision = true; } } // 如果出现两个苹果,保证苹果重复 int applelength = mAppleList.size(); for (int index = 0; index < applelength; index++) { if (mAppleList.get(index).equals(newCoord)) { collision = true; } } found = !collision; } if (newCoord == null) { Log.e(TAG, "Somehow ended up with a null newCoord!"); } mAppleList.add(newCoord); } // 更新信息 public void update() { if (mMode == RUNNING) { long now = System.currentTimeMillis(); if (now - mLastMove > mMoveDelay) { clearTiles(); updateWalls(); updateSnake(); updateApples(); mLastMove = now; } mRedrawHandler.sleep(mMoveDelay); } } /** * 给mTileGrid赋值,标识墙 */ private void updateWalls() { for (int x = 0; x < mXTileCount; x++) { setTile(GREEN_STAR, x, 0); setTile(GREEN_STAR, x, mYTileCount - 1); } for (int y = 1; y < mYTileCount - 1; y++) { setTile(GREEN_STAR, 0, y); setTile(GREEN_STAR, mXTileCount - 1, y); } } /** * 给mTileGrid赋值,标识苹果 */ private void updateApples() { for (Coordinate c : mAppleList) { setTile(YELLOW_STAR, c.x, c.y); } } /* * 更新蛇,因为蛇要吃苹果 */ private void updateSnake() { boolean growSnake = false; Coordinate head = mSnakeTrail.get(0);// 蛇头当前的位置 Coordinate newHead = new Coordinate(1, 1);// 新蛇头,因为一会会为其赋值,所以此处可以不初始化 mDirection = mNextDirection;// 当前蛇头的方向 switch (mDirection) { case EAST: { newHead = new Coordinate(head.x + 1, head.y); break; } case WEST: { newHead = new Coordinate(head.x - 1, head.y); break; } case NORTH: { newHead = new Coordinate(head.x, head.y - 1); break; } case SOUTH: { newHead = new Coordinate(head.x, head.y + 1); break; } } // 检测蛇是否撞墙 if ((newHead.x < 1) || (newHead.y < 1) || (newHead.x > mXTileCount - 2) || (newHead.y > mYTileCount - 2)) { setMode(LOSE); return; } // 检测蛇是否撞自身 int snakelength = mSnakeTrail.size(); for (int snakeindex = 0; snakeindex < snakelength; snakeindex++) { Coordinate c = mSnakeTrail.get(snakeindex); if (c.equals(newHead)) { setMode(LOSE); return; } } // 吃苹果,自身涨一截,屏幕刷新变快,也就是速度变快 int applecount = mAppleList.size(); for (int appleindex = 0; appleindex < applecount; appleindex++) { Coordinate c = mAppleList.get(appleindex); if (c.equals(newHead)) { mAppleList.remove(c); addRandomApple(); mScore++; mMoveDelay *= 0.99; growSnake = true;// growSnake表示蛇是否迟到苹果,判定是否自身增长 } } /* * 蛇移动的过程其实就是把蛇尾放到蛇头前,然后去掉蛇尾,这期间,如果蛇吃了苹果,则蛇自身增长,否则自身不增长 */ mSnakeTrail.add(0, newHead); // 如果蛇不需要增长,减去蛇尾即可,如果需要增长,则把增长放到蛇头,不减蛇尾 if (!growSnake) { mSnakeTrail.remove(mSnakeTrail.size() - 1); } // 控制使第一个苹果颜色与蛇身不同 int index = 0; for (Coordinate c : mSnakeTrail) { if (index == 0) { setTile(YELLOW_STAR, c.x, c.y); } else { setTile(RED_STAR, c.x, c.y); } index++; } }}

/MySnake/src/edu/hhxy/android/snake/TileView.java

package edu.hhxy.android.snake;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.drawable.Drawable;import android.util.AttributeSet;import android.view.View;/** * TileView:一个继承View的基类 */public class TileView extends View {    protected static int mTileSize;// 图片大小    protected static int mXTileCount;// 总的列数    protected static int mYTileCount;// 总的行数    private static int mXOffset;// x边距    private static int mYOffset;// y边距    private Bitmap[] mTileArray;// 图片数组    /**     * 二维数组,根据其值用来确定是否要画苹果,以及要画什么颜色的苹果     */    private int[][] mTileGrid;// 二维数组    private final Paint mPaint = new Paint();    /*     * 构造方法     */    public TileView(Context context, AttributeSet attrs, int defStyle) {        super(context, attrs, defStyle);        TypedArray a = context.obtainStyledAttributes(attrs,                R.styleable.TileView);        mTileSize = a.getInt(R.styleable.TileView_tileSize, 12);        a.recycle();    }    public TileView(Context context, AttributeSet attrs) {        super(context, attrs);        TypedArray a = context.obtainStyledAttributes(attrs,                R.styleable.TileView);        mTileSize = a.getInt(R.styleable.TileView_tileSize, 12);        a.recycle();    }    @Override    protected void onSizeChanged(int w, int h, int oldw, int oldh) {        // w宽,h长        mXTileCount = (int) Math.floor(w / mTileSize);        mYTileCount = (int) Math.floor(h / mTileSize);        mXOffset = ((w - (mTileSize * mXTileCount)) / 2);        mYOffset = ((h - (mTileSize * mYTileCount)) / 2);        mTileGrid = new int[mXTileCount][mYTileCount];        clearTiles();    }    /**     * 初始化     */    public void resetTiles(int tilecount) {        mTileArray = new Bitmap[tilecount];    }    /**     * 加载图片,使mTitleArray[]表示不同的图片     */    public void loadTile(int key, Drawable tile) {        Bitmap bitmap = Bitmap.createBitmap(mTileSize, mTileSize,                Bitmap.Config.ARGB_8888);        Canvas canvas = new Canvas(bitmap);        tile.setBounds(0, 0, mTileSize, mTileSize);        tile.draw(canvas);        mTileArray[key] = bitmap;    }    /**     * 初始化mTitleGrid[][]     */    public void clearTiles() {        for (int x = 0; x < mXTileCount; x++) {            for (int y = 0; y < mYTileCount; y++) {                setTile(0, x, y);            }        }    }    /**     * 把某一位置的坐标置为tileindex,以确定mTitleGrid[][]处要画的图片     */    public void setTile(int tileindex, int x, int y) {        mTileGrid[x][y] = tileindex;    }    @Override    public void onDraw(Canvas canvas) {        super.onDraw(canvas);        for (int x = 0; x < mXTileCount; x += 1) {            for (int y = 0; y < mYTileCount; y += 1) {                if (mTileGrid[x][y] > 0) {                    canvas.drawBitmap(mTileArray[mTileGrid[x][y]], mXOffset + x                            * mTileSize, mYOffset + y * mTileSize, mPaint);                }            }        }    }}

/MySnake/src/edu/hhxy/android/utils/Coordinate.java

 

package edu.hhxy.android.utils;public class Coordinate {    /**     * Simple class containing two integer values and a comparison function.     * There's probably something I should use instead, but this was quick and     * easy to build.     *      */    public int x;    public int y;    public Coordinate(int newX, int newY) {        x = newX;        y = newY;    }    public boolean equals(Coordinate other) {        if (x == other.x && y == other.y) {            return true;        }        return false;    }    @Override    public String toString() {        return "Coordinate: [" + x + "," + y + "]";    }}

 

 

/MySnake/src/edu/hhxy/android/utils/SnakeDataUtils.java

package edu.hhxy.android.utils;import java.util.ArrayList;public class SnakeDataUtils {    /**     * 数据转换成以int [x1,y1,x2,y2,x3,y3...]的形式便于保存下蛇和苹果的坐标     */    public int[] coordArrayListToArray(ArrayList
cvec) { int count = cvec.size(); int[] rawArray = new int[count * 2]; for (int index = 0; index < count; index++) { Coordinate c = cvec.get(index); rawArray[2 * index] = c.x; rawArray[2 * index + 1] = c.y; } return rawArray; } /** * 数据从int [x1,y1,x2,y2,x3,y3...]恢复 */ public ArrayList
coordArrayToArrayList(int[] rawArray) { ArrayList
coordArrayList = new ArrayList
(); int coordCount = rawArray.length; for (int index = 0; index < coordCount; index += 2) { Coordinate c = new Coordinate(rawArray[index], rawArray[index + 1]); coordArrayList.add(c); } return coordArrayList; }}

转载于:https://www.cnblogs.com/jianfengyun/p/3773714.html

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